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Module Brief

Module Hours

  • Credits:  15
  • Contact Hours:  36
    • Lectures  24
    • Seminars  12
  • Independent study hours:  114
    • Directed/independent study  84
    • Preparation for assessments  30
  • Total learning hours:  150

Assessment

Two assessments at end of semester

  • Group Coursework (50%)
  • Individual Class test (50%)

Textbooks:

  • Designing the User Interface Strategies (Shneiderman et al.)
  • Interaction Design Beyond Human-Computer Interaction (Preece et al.)

Timetable

Every week:

  • 2 hour lecture
  • 1 hour practical

Learning outcomes

On successful completion of this module, students will be able to:Brookes Attribute developed*Other GAs developed, if applicable
1Apply techniques for gathering and analysing user requirements for interface designAcademic Literacy
2Observe, model and describe aspects of the user’s behaviour at the interfaceAcademic Literacy
3Design human computer interfaces using appropriate published guidelinesAcademic LiteracyResearch Literacy
4Specify, design and evaluate an interface with techniques that include formal methodsAcademic LiteracyResearch Literacy
5Design tests to evaluate usability of a systemAcademic Literacy
6Demonstrate an understanding of the principles and limitations of some of the methods used in HCI researchResearch LiteracyAcademic Literacy
7Apply self-awareness in evaluating their impact in team based work and utilise appropriate communication and problem resolution strategiesCritical Self-Awareness Literacy
8Develop an awareness of international standards that have been developed in support of various aspects of usability across different platforms, e.g. web and mobile and in a variety of problem domainsGlobal CitizenshipAcademic Literacy
9Understand how accessibility issues affect usability including motor impairments as well as visual, hearing and cognitive impairmentsGlobal CitizenshipAcademic Literacy

Semester plan synopsis

WeekTopic
1Introduction to the module;
2GUIDE Method
3Task analysis User Object Modelling
4Paper Prototypes;
Design Principles;
Usability Testing
5Evaluation / Consolidation
6Know Thy User;
User Abilities & accessibility
7Multimedia & Web
8Multimedia & Web
9Formalization of user interface
10Usability for mobile devices and other non-desktop computer systems
11Assessment preparation
12No lecture